Alexander Ignatenko Resume Pdf

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Resume

Portfolio · Professional Resume

Alexander Ignatenko

3D Character Artist & Technical Artist | XR Simulation Expert

Character creation, animation and technical implementation for real-time 3D, immersive VR training and interactive simulation systems. Focused on combining high-quality character art with functional, production-ready assets and behavior.

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Profile

3D Character Artist and Technical Artist with experience delivering character assets, animation and interactive real-time systems for medical, industrial and XR applications. At TriCAT GmbH, I worked as the primary character artist across medical R&D projects, contributing to character production, animation, interactive equipment and dynamic simulation behavior.

My work spans the full path from modeling and sculpting through topology, materials, rigging and animation to technical implementation in interactive real-time environments.

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Core Specialisations

01 / CHARACTER ART
Character Art

High-fidelity human characters and assets pipelines; precise modeling, sculpting, topology, materials, skinning, animation.

02 / ANIMATION
Animation

Character and assets animation, rigging, VR ready animation systems for real-time applications.

03 / TECHNICAL ART
Technical Art

Asset pipelines, runtime optimization, technical implementation and visual-quality/performance balance.

04 / XR SIMULATION
XR Simulation

High quality Interactive avatars/characters without compromises also for VR, dynamic and complex systems as real-time symptom behavior for medical and industrial simulations.

3ds Max ZBrush Character Modeling Sculpting Topology Materials Skinning Rigging Animation Real-Time Assets VR / XR Technical Implementation
03

Professional Experience

2018–2024 · TriCAT GmbH · Germany

Senior Character Artist / Tech Artist / Animator / VR Gameplay Designer

Worked as the primary character artist on medical R&D and industrial training projects, producing human characters and supporting their use in interactive real-time simulations.

  • Created and prepared human characters and other 3D assets for real-time VR applications.
  • Produced character and equipment animations, including interactions designed for immersive training scenarios.
  • Contributed to technical implementation, asset preparation and optimization for real-time use.
  • Worked on dynamic character and symptom behavior for medical simulation scenarios.
  • Supported interactive VR gameplay and training workflows, combining art production with functional implementation.
04

Selected Projects

Medical R&D · VR

EPICSAVE

VR emergency-care training project. Character work and interactive simulation content supported realistic emergency scenarios and training workflows.

Project period: 2016–2019 · BMBF-funded research project

Official project information ↗

Medical R&D · VR / AR

ViTAWiN

Immersive training systems for emergency medical care, building on VR training approaches and simulation environments. TriCAT contributed to production of the VR/AR training system.

Project period: 2018–2022 · BMBF-funded research project

Official project information ↗

Medical R&D · Simulation

i:medtasim

Medical simulation work involving interactive 3D assets and training content. Character art and animation formed part of the wider real-time simulation workflow.

Industrial Training · VR / Desktop

Porsche

Produced 3D content for desktop and VR training applications, alongside 3D visualization work for a COVID-era office and whiteboard environment.

Industrial / Infrastructure

SBB · Gotthard Base Tunnel

Contributed 3D content for training and visualization contexts related to railway and infrastructure operations.

Industrial Training

TRUMPF · Siemens · Daimler

Industrial and technical training content involving 3D assets, visualization and real-time learning environments.

Additional Clients / Subjects

Audi · Bayer · Bosch

Additional industrial project and client experience across technical, commercial and training-related content.

XR / Emergency Services

Spaces® XR · ABS · Public Safety

Additional XR, emergency-service and applied simulation work, including training contexts involving Deutsche Bahn and Bundespolizei.

05

Companies, Research & Project Partners

Selected companies, institutions and organizations associated with projects and professional work. Logos link to official websites.

Industry & Technology

Porsche logo
Porsche
Audi logo
Audi
Mercedes-Benz logo
Daimler / Mercedes-Benz
Siemens logo
Siemens
TRUMPF logo
TRUMPF
SBB logo
SBB
Bayer logo
Bayer
Bosch logo
Bosch

Research, Universities & Emergency Services

HsHHochschule Hannover
ViTAWiN coordinator
Fraunhofer IESE
TriCAT logo
TriCAT GmbH
Johanniter logo
Johanniter
Malteser logo
Malteser Hilfsdienst
BMBF logo
Research funding
European Union / ESF logo
EU / ESF co-funding
HANSEInstitut Oldenburg
Hanse Institut Oldenburg
German Red Cross logo
German Red Cross
BUNDESPOLIZEI
Public safety training
Deutsche Bahn logo
Deutsche Bahn

The partner and client selection highlights the professional and research environments connected with these projects; it does not imply that every organization commissioned every individual asset.

06

Earlier Career

New World Interactive 2010–2017 · Earlier career
3D characters and character-related production for Steam game: Insurgency
FOX 3D Entertainment 2010–2017 · Earlier career
3D production and asset creation for Steam game: Natural Selection 2
Quarter Circle Games 2010–2017 · Earlier career
3D asset and main characters production for Steam game: The Peterson Case
IC3D Media 2010–2017 · Earlier career
3D modeling and content production for British Army internal E-learning Application
University of Sydney Academic / project-related experience
University-associated experience within the broader 3D Animation and digital production background