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Alexander Ignatenko - Character Artist / 3D Artist
Alexander Ignatenko - Character Artist / 3D Artist
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3D Character Artist, 3D Artist, Character Modeling, Digital Sculpting, ZBrush, 3ds Max, High Poly Sculpting, Game Ready Characters, Realistic Characters, Stylized Characters, Anatomy Sculpting, Creature Design, Retopology, Clean Topology, UV Mapping, Texture Baking, PBR Texturing, Substance 3D Painter, Normal Maps, PBR Maps, Marmoset Toolbag, Unreal Engine, Unity, Real-Time Rendering, Character Pipeline, skinning, rigging, skin, animation, motion capture director, cleanup, 3d scans, Hard Surface Modeling, Cloth Sculpting, Marvelous Designer, topogun, 3d coat,

Senior level, 3D character artist, 3D artist, character modeling, high poly sculpting, digital sculpting, ZBrush sculpting, realistic characters, anatomy study, creature design, 3d avatar, digital twin, hard surface details, facial features, likeness sculpt, game ready characters, topology, retopology, clean topology, UV mapping, UV unwrapping, texture baking, normal map baking, PBR texturing, texture painting, Substance 3D Painter, Marmoset Toolbag, real time assets, rendering, lighting setup, cinematic lighting, look development, material setup,animation, 3ds Max modeling, polygonal modeling, edge flow, subdivision modeling, high resolution meshes, low poly optimization, asset optimization, game development pipeline, character pipeline, skin detailing, cloth sculpting, surface detailing, micro details, hard surface modeling, prop modeling, environment assets, storytelling through character, visual development, concept interpretation, reference gathering, art direction, motion capture animations, cleanup, 3d scanning

© 2026 Alexander Ignatenko - Character Artist / 3D Artist
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