ALEXANDER

IGNATENKO

 

3D Artist - Character Art - Tech Artist

What I do

I create 3D art for games and interactive experiences.

3D characters is my main field of interest while I offer my vast experience I gathered after working on various projects for clients like:

Audi AG, Porsche, Siemens, TRUMPF, SysmexBayer AG, Daimler AG, Deutsche Post, Deutsche Bahn, SBB, DRK (Red Cross) and some more...

My areas of expertise are also: Gameplay design, Level design, precise asset modeling, animation, lighting design, quality control.

VR training applications

Projects EPICSAVE, ViTAWiN. (2018 - 2024) - Award-winning “Land der Ideen”. The project cost estimate was €2.7 million.

I was a Prime and sole 3D Character Artist on the project from start to finish through EPICSAVE and ViTAWiN, Gameplay Designer and Technical Animator.

I am proud to be the artist who created the emotionally compelling 3D child patient model with advanced emotional animations for the research kick-off phase, which convinced over a dozen professors from major German universities to join and fund the project.

The EPICSAVE project was honored with the prestigious "Land der Ideen" (Land of Ideas) award for its innovation in public safety, specifically for developing VR "Serious Games" that allow paramedics to train for life-critical pediatric emergencies. The follow-up project ViTAWiN, utilized and expanded upon this VR foundation.

I am pleased to know that my virtual patients, their medically validated symptoms, all of the creative solutions I poured into gameplay design - are helping thousands of real paramedics across Germany and the EU, to learn how to respond to the most severe emergency situations.

Some more info about the project HERE

Porsche Virtual Service Centre

One of the many brilliant applications that I had the pleasure of working on as a Senior Artist at TriCAT GmbH was the Porsche Virtual Service Centre.

Applications like this, which are available in VR and desktop versions, enable companies like Porsche to train their new staff without risking real damage to expensive products and materials.

Thanks to our work, people can now learn how to diagnose and repair Porsche cars virtually, before they scratch the real thing.

the Porsche Digital Days 2020

I am a Character Artist for games...

During my journey I had a chance to work with quite a few teams, small indie start-ups and bigger ambitious projects.
I started out in 2010 by taking on a contract with the developers of The Insurgency. Shortly afterwards, I produced some art for Natural Selection 2. Then a few 'Rust-like open world' project. I helped nice people at
Quarter Circle Games by creating some characters for 'The Peterson Case'. Hell, I even remember working with Sydney University, doing some animations for their game art department.

It's been quite a ride until 2018, when I joined TriCAT in Ulm and I got fully into "Serious Games". I helped to develop some meaningful "games" for people to learn from.

We'll see where the next turn will bring me...

Alexander