3D Character Artist with extensive experience in game development and "serious games" VR applications
Porsche
Lead Character Artist
I contributed to the development of a desktop and VR serious training game for Porsche, built as a fully interactive 3D simulation of a real Porsche dealership. We recreated the entire environment—from the service garage and diagnostic bays to the showroom and sales department—so employees could train in everything from customer engagement and sales processes to vehicle maintenance, repair, and advanced diagnostics. The goal was to provide a realistic, risk-free space where staff could build confidence and practical skills before stepping into the real workplace.
In short, the simulation allowed staff to master high-end vehicle maintenance and diagnostic workflows in a risk-free environment before handling physical assets.
As the Lead Character Artist — I established the entire character pipeline, modeled key assets, and oversaw the production from concept to engine integration.
EpicSave and ViTAWiN - Immersive VR trainings
Lead Character Artist & Tech Artist
EpicSave and ViTAWiN demonstrated how VR evolved from experimental technology into a practical training infrastructure for emergency-response sectors across Germany and the EU.
As the Lead Character & Tech Artist — I engineered the emotional and technical foundation that launched these multimillion-euro federal initiatives. In 2018, I meticulously modeled, rigged, and animated a high-fidelity pediatric patient suffering from anaphylactic shock. This emotionally gripping, technically optimized VR prototype successfully convinced 20 university hospital directors and 5 federal financial auditors to greenlight and fund one of the largest medical virtual reality research programs in Germany and the EU.
Across both projects, I established the entire character production pipeline, personally handled the advanced facial expressions, hard-surface gear modeling. I also configured the complex lighting setups and optimized all assets to run flawlessly at 90 FPS within strict VR performance budgets, transforming experimental technology into a legitimate, federally approved training infrastructure.
ZaNowi & i:medtasim® - Advanced VR Training for Rail Rescue and Medical Operations
Lead Artist | Real-Time Lighting Setup
Personally handled the real-time lighting setup in Unity and look-development to ensure maximum visual fidelity within strict VR performance budgets.
As part of TriCAT’s high-stakes simulation projects, I was responsible for the end-to-end 3D asset pipeline for specialized character gear and tactical equipment. This assets were developed for the ZaNowi rail rescue training systems and the i:medtasim® VR medical simulation software, used by firefighters and surgical teams.
The core challenge was achieving absolute technical and visual accuracy for life-saving gear, including complex breathing apparatus, oxygen tanks, protective clothing, and specialized medical tools. Every asset was meticulously modeled, textured, and optimized from the ground up to ensure flawless performance and real-time interaction within demanding VR environments. This work directly bridged the gap between highly precise industrial specs and seamless in-engine performance.
SBB - Swiss Federal Railways
Virtual training in the Swiss Gotthard Base Tunnel (GBT)
Lead Character Artist & Animator
To ensure maximum safety in the world’s longest rail tunnel (57 km), I worked as the Lead Character and Tech Artist in close collaboration with elite emergency response teams and tactical rescue specialists. My core responsibility was the hyper-realistic modeling and optimization of complex rescue gear, breathing apparatus, and specialized safety equipment required for disaster-response training.
Every asset was engineered to exact real-world specifications, translating heavy technical data into production-ready, highly optimized 3D models. By personally managing the hard-surface pipeline and real-time integration, I delivered a medically and tactically accurate virtual training environment where Swiss rail crews and first responders can master life-saving workflows under strict VR performance constraints.
"Alexander was a valuable asset to the overall success of our project. His consultation and professional oversight of the workflow, pipeline tools, and quality helped tie down artist's output and put in sight a common goal. His communication was direct, to the point, and always came from a place of realistic improvement for the overall project, especially during the polishing phases. His supervision was a key element in our success as a team."
Eugene Ivanov - Artist
"The IC3d Media team had the pleasure of working with Alexander on two highly realistic virtual characters, for a high-profile event in London. From the start Alexander was able to integrate quickly into our team. His skills as a 3D modeller are great and he was able to work well with our own modelling & animation crew. The end-results were above and beyond what I could have asked for and as a result I would highly recommend him to anyone."
Lennart Roosendaal - IC3D Media
